Once the boss is cleared, a key will drop (and a special relic that can be turned in) for a special vault full of loot. The boss could be a boss that can spawn already in the game, OR a new type a boss just for these temples. This room is bigger than normal rooms as it allows them more room to fight the final boss. Just like the mermaid statues, the statues can hold loot as well (there will be a statue outside the temple).Īs the crews go father in, the rooms get a bit more difficult, all leading up to the final room which a final boss ready's them. Puzzles (could create new puzzles, or even bring existing puzzles over)Īs the crews clear rooms, loot has a chance to drop in small amounts. In order for the crews to progress, they must clear each room which may contain the following: Each room is a checkpoint, so if a crewmate dies, they can respawn there again, or there will be a statue letting them go back to their ship. (More people = More rooms but not by a significant amount). There will be a set number of rooms to clear based on the crew. Once the relic is placed on the door, the temple opens allowing the crew to enter. Now I'm not sure if there's a way to add this to a few islands or we might have to add new islands. Once you get the relic pieced together, it will tell you what kind of temple it is (Gold, Silver, Bronze) and what island its on. you are given 3 maps, and each island has a piece of the relic that opens the temple. To start off, I was thinking it could be a voyage similar to a vault key voyage. My inspiration was a combination between Legends of the Hidden Temple and Dungeons in Dungeon Games. I know that this might be a rough idea, and thats fine.
My idea here is to take the idea of dungeons from other games and try to apply it to Sea of Thieves.